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Digital Material: Tracing New Media in Everyday Life and Technology
Digital Material: Tracing New Media in Everyday Life and Technology |
| September 24 2009 | |
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New Media Studies crystallized internationally into an established academic discipline, and this begs the question: where do we stand now? Which new questions are emerging now that new media are being taken for granted, and which riddles are still unsolved? Is contemporary digital culture indeed all about 'you', the participating user, or do we still not really understand the digital machinery and how this constitutes us as 'you'? The contributors to the present book, all employed in teaching and researching new media and digital culture, assembled their 'digital material' into an anthology, covering issues ranging from desktop metaphors to Web 2.0 ecosystems, from touch screens to blogging and e-learning, from role-playing games and cybergothic music to wireless dreams. Together the contributions provide a showcase of current research in the field, from what may be called a 'digital-materialist' perspective. Download Digital Material: Tracing New Media in Everyday Life and Technology PDF format, 4.2MB, 305Pages. Paperback: 352 pages INTRODUCTION All that is solid melts into air The 1982 Time magazine’s ‘Man of the Year’ election was a special one. For the first time in the history of this traditional annual event, a non-human was celebrated: the computer was declared ‘Machine of the Year 1982’. The cover displayed a table with a personal computer on it, and a man sitting passively next to it and looking rather puzzled. On the 2006 Time’s election cover once again a computer was shown, now basically a screen reflecting the ‘Person of the Year’: ‘YOU. Yes, you. You control the Information Age. Welcome to your world.’ Within 24 years the computer seemed to have changed from an exciting, mysterious machine with unknown capabilities into a transparent mirror, reflecting you, your desires and your activities. Apparently, digital machines embody no unsolved puzzles any more. At the beginning of the 21st century, they are so widely distributed and used that we take them for granted – though we still call them ‘new media’. Computers, e-mail, the Internet, mobile phones, digital photo albums, and computer games have become common artefacts in our daily lives. Part of the initial spell has worn off, yet new spells have been cast as well, and some of the old spells still haunt the discourse about the so-called new media. ... ABOUT THE AUTHORS Bookmark
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