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KidScreen Magazine
KidScreen Magazine, October 2008
KidScreen Magazine, October 2008 |
| Magazine - KidScreen Magazine | |
| Thursday, 27 November 2008 | |
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KidScreen Magazine: The leading business publication in the world serving the information needs and interests of kids’ entertainment executives. Published 9 times a year, KidScreen is delivered to 13,000 kid’s entertainment decision-makers around the world, in addition to bonus copies distributed at major industry events. Special Reports 123 Fall-TV Face-Off Highlights from this issue... Visit KidScreen Magazine, October 2008 Download Page You can read the magazine online, or download full publication in PDF format. EDITORIA Like everyone else in the kids entertainment space, we seem to have been bitten by the virtual worlds bug this month. We’ve got a feature that looks at how and why ad agencies are adding them to their menu of client services (page 79). Our digital media columnist Dr. Warren Buckleitner lays out the seven golden rules of developing effective ones that connect with toy lines (page 86). And our lead story in the Retail section explores the ins and outs of applying the same web-toy model to publishing (page 69). When you look at how quickly this online genre is growing, it’s not surprising that our pages are rife with virtual worlds coverage this issue. Austin, Texas-based Virtual Worlds Management estimated that there were 150 youth-oriented worlds operating or in development in late August—that’s 50 more than a previous tally from just three months earlier in April. And the case for getting into the kids virtual world space is made even more compelling by the huge success pioneers have experienced. MTV Networks paid US$160 million for Neopets and its 20 million worldwide members in 2005. Disney bought Club Penguin for US$700 million last year. ... Bookmark
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